The Bachelor of Games and Interactivity/Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. You'll collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable you to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in your final year.
The computer science component focuses on developing expertise in software development and computer science. You'll receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Work Integrated Learning is a guaranteed part of all our bachelor degrees.
In this double degree, in Software Engineering Project A and B (SWE40001 and SWE40002), you’ll have the opportunity to apply your learning to a practical application and/or research project and present your results and/or findings in a substantial piece of work. Graduates will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. Choose a major for Bachelor of Computer Science Cybersecurity, Data Science, Games Development, Internet of Things, Network Design, Software Design, Software Development.
Course structure Successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated. Course learning outcomes Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science, graduates will be able to: systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity define and integrate theoretical principles and apply these in the area of games and interactivity apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others.
interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment